using XNgine.DebugConsole.Commands;

namespace XNgine.ConsoleComponent.Commands
{
    public class Alert : Command
    {
        public override string Name
        {
            get { return "alert"; }
        }

        #region Singleton

        private static Alert _Instance;
        public static Alert Instance
        {
            get
            {
                return _Instance ?? (_Instance = new Alert());
            }
        }
        private Alert() { }

        #endregion

        public override CommandResult Execute(object[] args)
        {
            throw new System.NotImplementedException();
        }
    }
}